Posts Tagged ‘Review’

Taken

Tuesday, February 17th, 2009

Sometimes, it’s satisfying to watch a straight line be drawn. While watching Taken, I found myself happy that I was to forgo the highs in order to avoid the pain of the lows. Bryan Mills (Liam Neeson) is a retired CIA agent with “a very particular set of skills” whose daughter is kidnapped by bad guys who kidnap, drug, turn out, and sell young women.

Personally, I found myself most thrilled when Bryan says the following to his daughter Kim’s kidnapper:

I don’t know who you are. I don’t know what you want. If you are looking for ransom, I can tell you I don’t have money. But what I do have are a very particular set of skills; skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you let my daughter go now, that’ll be the end of it. I will not look for you, I will not pursue you. But if you don’t, I will look for you, I will find you, and I will kill you.

From that point forward, you fully anticipate that Bryan will kill everyone involved the kidnapping with ease. And he doesn’t disappoint. This is where the movie goes right: Bryan is unambiguously the hero. Though they’re one-dimensional representations, the movie won’t have you believe that everyone involved in the kidnapping deserves to die. Simply, Bryan deserves to kill everyone involved in the kidnapping.

Unfortunately, the movie resorts to “deus ex machine” twice. In the first instance, Bryan finds Kim’s travel partner, Amanda, dead. If she had been alive, Bryan would have wasted valuable time saving her. In the second instance, the her kidnappers have sold Kim because she is a virgin. This provides Bryan with the extra time that he needs to rescue her.

After viewing this film yesterday, I’m still asking myself, if I had the ability to, would I kill everyone involved in a kidnapping in order to rescue someone I loved? I think, yes, I would. Sometimes, there’s a time to kill. Sometimes, there must be death in order to preserve life, even one. But then again, I don’t even own a gun and I doubt I’d be able to stay alive long enough to kill everyone before I made them all more angry than necessary.

iTunes 8

Thursday, September 11th, 2008

You see that image right above this sentence? You’re looking at the new “grid view” and “genius sidebar.” That’s pretty much it for the new iTunes. In essence, the grid view is pointless and the genius sidebar is an intrusive and clever advertisement for the iTunes store.

Two complaints:

  • In “list view,” groups are separated by lines and lack top and bottom padding.
  • You can’t get rid of the arrows that link to the iTunes store.

You can see both here:

Two improvements that make me happy:

  • The album art thumbnails are finally cached efficiently.
  • You can set preferences for each podcast.

Anyway, I still think it’s a bland media player. Color iPods have existed for how long? The blues and the grays need to go.

Shyness: How Normal Behavior Became a Sickness

Sunday, August 10th, 2008

As a psychology associate, I deal with medication issues on a daily basis. “Can this challenging behavior in which this client is engaging be prevented by this medication?” The answer is, more often than not, an emphatic “no.” The solution to an individual’s aggression towards others or aggression towards themselves should be dynamic:  Among the mentally ill and, most often, the mentally retarded, the motivation behind an individual’s engagement in a particular behavior is derived from a combination of brain defects, environmental stimuli, learned interpersonal responses, witnessed and experienced trauma, compulsions, emotional reactions, anxiety, and psychosexual drives.

Once a diagnosis based upon symptoms of psychosis, mania, impulsiveness, or severe paranoia is made and the “medication solution” is implemented, an individual’s behavioral motivators become even more unbalanced. Even if not applied recklessly, this continued imbalance occurs for three reasons:

  • The “medication solution” may snowball until an individual is prescribed four or five medications each meant to target a particular aspect of the individual’s personality and diagnosed illness or the side effects of another medication. The common types of medications in this sort of regime include an atypical antipsychotic, an SSRI, and a mood stabilizer.
  • An individual may fail to have an observable response or may have a profoundly negative reaction to a particular medication. If that occurs, the guilty medication is replaced with a comparable medication that will, in all likelihood, produce more side effects.
  • Conventional wisdom dictates that the “medication solution” is best intervention because it is the more cost effective and its positive results are immediate. However, while behavioral changes are often immediate due to anxiolytic effects, the long-term expense of these medications and the sustainable effectiveness of psychotherapeutic intervention and environmental engineering prove conventional wisdom wrong.

I had these points in mind when I read Christopher Lane’s Shyness: How Normal Behavior Became a Sickness. Lane begins with a terrific visiting of the back-stabbing, tension, infighting, and nastiness that preceded the publication of the American Psychiatric Association’s third Diagnostic and Statistical Manual of Mental Disorders (DSM-III). The DSM-III is a physician’s field guide to mental illness. Lane presents the DSM-III as human endeavor: The committee responsible for its completion was comprised of egotistical and well-intentioned neuropsychiatrists who narrow-mindedly constructed a flawed document.

From my reading of the DSM-III, this is an accurate assessment and the conclusions that Lane draws, based upon his analysis of his evidence and multiples interviews, are overwhelmingly valid. It is unfortunate then that roughly “normal” individuals should be subjected to pharmaceutical empire that predicates its marketing upon the assertions of the DSM-III.

Lane explains it thusly:

Step One: Take the results of an ambiguous questionnaire to prove that the new disorder far exceeds psychiatrists’ already ample expectations, leading them to suspect the presence of a widespread, underdiagnosed problem. Step Two: List the new disorder in the DSM, thereby inviting drug companies to treat it. Step Three: Shower doctors with free samples of newly minted pills [many doctors have a closet literally filled with free samples], while bombarding television viewers with carefully crafted ads. Step Four: Castigate dissenters for failing to recognize the severity of the illness and for heartlessly prolonging patient suffering. (p. 196)

Ultimately, this type of system thrives in a society in which doing something is considered better than doing nothing and in a culture in which consumerism imparts identity. This is America and, in America, at least one child as young as two has been prescribed one of these mind and body altering medications. The pursuit is ostensibly more important than the happiness.

Lane presents an adequate amount of empirical data and anecdote to compellingly argument that our current crop of psychopharmacological medications are, by-and-large, dangerous and that our current means of distribution are fraught with corruption. Unfortunately, Lane lacks the philosophical cleverness to explore how American culture sustains this beast and where it’s all headed. I, like many other professionals, would like to know; though, something tells me it’s gonna get worse before it gets better.

Last.fm Beta

Saturday, July 12th, 2008

If you’ve never used last.fm, it’s a way of tracking the music that you play on your computer and/or iPod or other mp3 player. Out of boredom and/or curiosity, I ponied up $3 and became a subscriber. This allows me to access last.fm’s test areas. And it just so happens that they are in the midst of a major redesign.

You can access my normal account here. My beta account, which can be looked at via the thumbnails below, looks cleaner and seems to be more space efficient. Instead of a box containing cover art and band images that appear to be competing for space, the beta layout is less chaotic and the data is presented in squarer sections. Overall, last.fm appears to be headed in the right direction. But I do miss the gray background. White on white can be so boring :-)

National Treasure: Book of Secrets

Sunday, December 23rd, 2007

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National Treasure: Book of Secrets stars Nicholas Cage as Ben Gates, Justin Bartha as Riley Poole (Ben Gates’ sidekick), Diane Kruger as Abigail Chase (Ben Gates’ sidekick and romantic interest), Jon Voight as Patrick Gates (Ben Gates’ father), Helen Mirren as Emily Appleton (Ben Gates’ mother), Ed Harris as Mitch Wilkinson (Ben Gates’ antagonist), and Bruce Greenwood as the President of the United States. Also, Harvey Keitel returns as FBI Agent Sadusky.

***** Warning: Major Spoilers Ahead *****

At the beginning of the movie, the Gates learn that Patrick Gates’ grandfather may have been involved in the assassination of Abraham Lincoln. Ben Gates immediately swears to clear his great-grandfather’s name. Incidentally, this means finding the lost City of Gold. The mysterious Wilkinson is also on the hunt for the lost city and it’s immediately clear that he’s using Ben to further his quest.

Unlike the first, the puzzles and clues that lead the crew to the lost city are secondary to the plot. National Treasure: Book of Secrets is more action adventure and less riddle solving. Unfortunately, it’s not good even the good sort of Indiana Jones style action adventure. It seems as though they filmed a series of disparate scenes at majestic locations and pieced them together in a style reminiscent of Garden State and Ocean’s 12.

The actors moved from location to location with such ease that there was no sense of urgency. The first National Treasure makes you believe that there was something big at stake. The second does not. As such, I found myself not caring. Even when the luck and life challenged Riley Poole did or said something comedic, I didn’t laugh. Comedy of that sort needs tension to cut through and there was no tension.

Eventually, the crew finds the City of Gold and Wilkinson dies saving everyone else in a dramatic scene. I am apathetic regarding Wilkinson’s death. Although you learn that the conspirators’ diary had been in his family for generations, you never learn what drives him to take the extraordinary measures of kidnapping and threatening to kill the Gates family. This makes Wilkinson’s sacrifice less redeeming than it should be.

I give National Treasure: Book of Secrets a 2 out of 5. Ultimately, the movie’s big budget created more than a few well choreographed and expensive scenes. However, it created neither the fun nor entertainment of the toned down and “roughing it” aspects of the first.

No god but God

Sunday, July 29th, 2007

After numerous false starts, I’ve finally finished Reza Aslan’s No god but God: The Origins, Evolution, and Fure of Islam. Although I have no desire to review No god but God, it is important to note that if you’re not previously familiar with the ahl’s, al-’s, ha’s, and ta’s that dominate distinctive Middle Eastern names and terms, Aslan’s narrative can be tedious.

Islam has a long history of acquiescing to puritanical oligarchy. Hence, a Muslim individual’s social, political, and interpretive ideology is dominated by the Islamic entity into which he or she borne. This is because Muhammad’s Quran was a made in the moment text and is not an orthodoxical device. It has taken centuries of Islamic scholars, holy men, and wars to achieve the orthodoxic and orthopraxic principles and regulations that dominate the distinctive Islamic sects.

Throughout its history, Islam has been engaged in what I can only describe as a “trying to get it right” cycle. The goal of each cycle is to return Islam to Muhammad’s egalitarian and quasi-socialist ideals. Inevitably, the oligarchical regime that claimed a return to these ideals becomes corrupted by power and violently oppresses all social, politcal, and interpretive dissent. Eventually, the oppressed, through shared anger and intellectual organization, violently revolt and become the new oppressive oligarchical regime. This cycle has been furthered by British and American imperialism and interference. Since the beginning of their occupations, the British and American Judeochristian philosophies and intentions have been considered the corrupting influences. The road to hell that is the present jihad against the West is paved with these “good” intentions.

(A modern example of an American attempt at a “good” intention is epitomized by Dinesh D’Souza’s screed The Enemy At Home: The Cultural Left and Its Responsibility for 9/11. This treatise is an attempt to bridge the Christian-Muslim cultural divide by appealing to the traditionalists of both religions. How this affiliation would truly enforce its intentions is not discussed but I fear that, like its predecessors, its enforcement will further the aforementioned cycle.)

At its core, Islam is a very egalitarian and pluralistic religion that has been perverted and taken to ridiculous extremes. Aslan hopes that the next revolution will instill those democratic ideals that he persuasively argues are at the heart of Muhammad’s visions. Since any real and lasting change can only come from within, the effects of the unfortunate American occupation of Iraq are likely to quash Aslan’s hopes. At least within the foreseeable future. What will happen during the next 500 years of inter- and intra-religious strife is anyone’s guess.

No god but God: The Origins, Evolution, and Fure of Islam paperback edition can be purchased through Amazon for $10.17.

Grand Theft Auto: Vice City Stories for PS2

Sunday, March 25th, 2007

Grand Theft Auto: Vice City Stories for PS2 is the second installment in the City Stories series and is second to San Andreas in terms of series advancement and depth. Just like in almost every previous installment, you are a gangster who’s doing it for his family. Your brother, Lance Vance, is a completely annoying compulsive liar who enjoys snorting other people’s cocaine. His bad habits gets you and him in plenty of trouble. But he isn’t entirely useless. During a few missions Lance functions as your wingman (though he can only shoot straight when your helicopter is level). So, unlike Liberty City Stories, you get to hang with your brother and fly planes and helicopters. In fact, there are fire and ambulatory helicopter missions.

The most salient improvement is the night driving. Unlike its predecessors, during the night hours there are few cars on the roadways and even fewer pedestrians. This makes unimpeded speeding a very digital possibility. It’s also very possible to get a few wanted levels at night and not get your business rudely interrupted by suicidal cops. During the daytime, however, there is still a ridiculous number of cop patrols and random sidewalk wankers.

The largest addition to the series is the ability to build an empire. The process of empire building includes destroying the car parked in front of the marked buildings, killing all of the gang members who appear, and purchasing the property. There are a variety of crime types your buildings can avail you to and every type has a series of mini-missions you need to complete. Although these mini-missions are not easy and usually entail running from the cops, SWAT teams, and/or rival gang members, the time and effort are worthwhile. The larger your empire and the more mini-missions you complete, the larger your stream of daily cash.

Weaponry and bullet proof vehicles are no longer relegated to Easter egg-type status. After you shoot and spend your way to a complete empire, the vehicles that spawn in front of your buildings become bullet proof. I cannot overstate how convenient this is. Not only are they fast, they can actually withstand the barrage of bullets you can dish out from the minigun you purchased at the nearby mall.

The main storyline accounts for only around 30% of the total gameplay. Your other duties include racing, completing the shooting range challenges, taxiing, ambulancing, firefighting, policing, boating, popping balloons, stealing cars for the impound lot, and all the miscellaneous hootenanny that has come to define the Grand Theft Auto series. Taken alone, the storyline leaves a lot to be desired. It’s a rehash but the overall gameplay takes this installment to the next level and, if it’s an indication of what’s to come, Grand Theft Auto IV is going to make men weep.

Apple & iTunes 7

Wednesday, September 13th, 2006

Yes, I return with a tenured professor in my pants (damn the USA network).

Apple chief Steve Jobs returned to the mainstage yesterday and unveiled his plans to rule the digital world. He announced many new products and services:

  1. Apple will now sell digital movie downloads. $9.99 for back lot titles, $12.99 for preorders, and $14.99 for new titles.
  2. iPod games are available for $4.99 a pop.
  3. The Nano is now aluminum and sells in silver, pink, black, green, and blue (like it’s Mini predecessor). Three models include 2, 4, and 8 gigs.
  4. The iPod (now video standard) includes 30 and 80 gigs models.
  5. The iPod and the Nano include brightness control, search, and arrive with new and more comfortable and bass heavy earbuds.
  6. The Shuffle is now 2 in x 1 in making it the tiniest mp3 player in existence.

You can find many pictures here.

iTunes 7 includes the heaviest and prettiest updates:

It includes the standard list view.

(boring.)

Grouped by artwork.

And cover browser.

The devil’s in the details. So, here are some details:

You can now sort your view by Album, Album by Artist, and Album by Year by clicking the Album view tab.



iTunes now features gapless playback. After installation, iTunes scans your entire library and sets gapless playback. Basically, the final seconds of silence are skipped to allow a CD-style flow.

New tags include Album Artist for music and Video Type for videos and Skip when shuffling for both. iTunes now counts track skips and includes an updated system tray icon:

The iPod interface has had a facelift:

That’s all for now.

Grand Theft Auto: Liberty City Stories for the PS2

Saturday, June 10th, 2006

The Good:

  • Car physics have improved
  • Less police on the roadways
  • Better traffic flow: No more random lane changers, cars don’t speed through intersections and honk at you incessantly, cars will stop before hitting you
  • Dress selection, gun selection, and entering/exiting have sped up considerably
  • Missions are mob missions (This concept was absent from GTA:III)

The Bad:

  • Explosions really throw you off: If you think you can get away without being injured, don’t count on it
  • Reloading while aiming doesn’t seem to flow
  • The NPC’s don’t tell each other what’s going on and your boss doesn’t notice if you take out three carloads of rival gang member in one mission
  • Being shot at while leaving Ammunation? Don’t shoot back inside the doorway or the clerk will shotgun you in the back
  • No crouching/climbing/swimming and no rolling/walking while aiming
  • You need to press L3 to activate free aim
  • Sometimes the garage door won’t open (this is nothing new but it would have been nice to have it fixed)
  • No learning curve
  • Sacrificed graphics and framerate for speed

The Ugly:

  • Your car will regularly disappear during pre-mission cutscenes

Regardless of the bad and the ugly, GTA:LCS is enjoyable. Because it’s essentially a PSP port (and costs $20), flawless gameplay can’t be expected. But, it is disappointing that the basic controls and character maneuvers of GTA:SA are missing.

If you’re a diehard GTA fan and can forgive programmers, this is for you. If you’re a casual fan who has never really gotten too far into any GTA game, GTA:LCS may be short and fun enough to hold your attention. If you’re somewhere in the middle, donate your $20 to KEXP.

GTA San Andreas: Coffee Date Uncensored

Friday, July 8th, 2005

Originally posted on GTASanAn.com

A few months ago, Barton Waterduck discovered a few sections of unused code in the PS2 version of San An for the girlfriend “missions”. With a bit of memory hacking and such, he discovered these removed portions of mission scripting were to not only put the camera inside the girlfriends’ house when you stop in for “coffee”, but also to make a little mini-game of it. Now, with the magic of user-editable files on the PC, PatrickW was able to unlock the uncensored “coffee” segments for all to play with. Here’s a few screens, but be warned, they might be a bit on the NSFW side…

I caught this story on /. and now, of course, GTASanAn is running slower than Jesus, my wonderfully obese Mexican neighbor.

If you’ve ever played GTA: San Andreas on one of your consoles or on your PC, you are well acquainted with the “date” scenarios. In case you aren’t, CJ is able to take a woman out on dates to restaurants and for rides. When the progress bar reaches a certain level, CJ’s girlfriend invites him in for some coffee AKA sex. Normally you’re only able to hear her moans and CJ’s commands. But now, with the Hot Coffee Mod for the PC version, you’re able to see, hear, and direct.

And check out these slightly censored screens:

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Video is here: