Print 3Nighttime On River CityPrint 2A Day Without BloodTurn On Your LovelightNew York PathGreen LandDeep In The WoodsSevere Storm TwoRapids OneIcevineJamMeteorsGuitarsDrawing OneU!GrassflatsFire WallFeel Like A StrangerStormbringer

The Good:

  • Car physics have improved
  • Less police on the roadways
  • Better traffic flow: No more random lane changers, cars don’t speed through intersections and honk at you incessantly, cars will stop before hitting you
  • Dress selection, gun selection, and entering/exiting have sped up considerably
  • Missions are mob missions (This concept was absent from GTA:III)

The Bad:

  • Explosions really throw you off: If you think you can get away without being injured, don’t count on it
  • Reloading while aiming doesn’t seem to flow
  • The NPC’s don’t tell each other what’s going on and your boss doesn’t notice if you take out three carloads of rival gang member in one mission
  • Being shot at while leaving Ammunation? Don’t shoot back inside the doorway or the clerk will shotgun you in the back
  • No crouching/climbing/swimming and no rolling/walking while aiming
  • You need to press L3 to activate free aim
  • Sometimes the garage door won’t open (this is nothing new but it would have been nice to have it fixed)
  • No learning curve
  • Sacrificed graphics and framerate for speed

The Ugly:

  • Your car will regularly disappear during pre-mission cutscenes

Regardless of the bad and the ugly, GTA:LCS is enjoyable. Because it’s essentially a PSP port (and costs $20), flawless gameplay can’t be expected. But, it is disappointing that the basic controls and character maneuvers of GTA:SA are missing.

If you’re a diehard GTA fan and can forgive programmers, this is for you. If you’re a casual fan who has never really gotten too far into any GTA game, GTA:LCS may be short and fun enough to hold your attention. If you’re somewhere in the middle, donate your $20 to KEXP.