The Good:
- Car physics have improved
- Less police on the roadways
- Better traffic flow: No more random lane changers, cars don’t speed through intersections and honk at you incessantly, cars will stop before hitting you
- Dress selection, gun selection, and entering/exiting have sped up considerably
- Missions are mob missions (This concept was absent from GTA:III)
The Bad:
- Explosions really throw you off: If you think you can get away without being injured, don’t count on it
- Reloading while aiming doesn’t seem to flow
- The NPC’s don’t tell each other what’s going on and your boss doesn’t notice if you take out three carloads of rival gang member in one mission
- Being shot at while leaving Ammunation? Don’t shoot back inside the doorway or the clerk will shotgun you in the back
- No crouching/climbing/swimming and no rolling/walking while aiming
- You need to press L3 to activate free aim
- Sometimes the garage door won’t open (this is nothing new but it would have been nice to have it fixed)
- No learning curve
- Sacrificed graphics and framerate for speed
The Ugly:
- Your car will regularly disappear during pre-mission cutscenes
Regardless of the bad and the ugly, GTA:LCS is enjoyable. Because it’s essentially a PSP port (and costs $20), flawless gameplay can’t be expected. But, it is disappointing that the basic controls and character maneuvers of GTA:SA are missing.
If you’re a diehard GTA fan and can forgive programmers, this is for you. If you’re a casual fan who has never really gotten too far into any GTA game, GTA:LCS may be short and fun enough to hold your attention. If you’re somewhere in the middle, donate your $20 to KEXP.




















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